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Introduction
The sealings (whether original sealings or derived from existing seals) are listed here in the alpha-numeric sequence of the TGL label assigned to each sealing. The code is based on what is deemed to be the major theme.
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- TGL.ct1 – Ewrim-Atal
- TGL.ct10 – Ishar-beli
- TGL.cu1 – Zamena: normal legend
- TGL.cu2 – Zamena: inverted legend
- TGL.cu10 – Tuli: abraded legend
- TGL.cu11 – Tuli: new legend
- TGL.cu20 – Innin-shadu
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- TGL.ha1 – animal combat
- TGL.ha2 – animal combat
- TGL.ha3 – animal combat
- TGL.ht1 – tree of life (Mittani)
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- TGL.ke1 – Tar'am-Agade's endan
- TGL.ki1 – Ishar-kinum
- TGL.kt1 – Tupkish: globular object
- TGL.kt2 – Tupkish: reclining lion
- TGL.kt3 – Tupkish: warrior with helmet
- TGL.kt4 – Tupkish: god with raised foot
- TGL.kt5 – Tupkish: legend only
- TGL.kt6 – Tupkish: legend only
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- TGL.qu1 Uqnitum -- bending figures
- TGL.qu2 Uqnitum -- family scene
- TGL.qu3 Uqnitum -- boar as filler
- TGL.qu4 Uqnitum -- concert
- TGL.qu5 Uqnitum -- concert and table
- TGL.qt1 Tar'am-Agade
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- TGL.rc1 – bull sacrifice
- TGL.rg1 – Kumarbi
- TGL.rg2 – Shamash
- TGL.rm1 – Etana
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x (isolated major compositonal elements: animals, humans)
- TGL.xa1 – quadruped
- TGL.xh1 – person sitting on stool
- TGL.xh2 – person carrying jug
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